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This is essential because when you get tothe loadout screen you cannot check your units stats. If they are strong they make a good heavy etc. Change the names of your units to include what they are good at - if they have good reactions and firing accuracy, they make a good scout. 60+ is good for firing accuracy, 40+ is good for strength and I can't remember the average for reactions.

The most important stats are firing accuracy, strength and reactions. It'll save your guys early and can be used to scout as it has a lto of turn units. You will also want extra labs and engineering pretty early.įire anyone with a Firing Accuracy below 50 and hire replacements. I think that it's most important to cover as many funding countries as possible so I generally chose Europe but Asia is probably a good spot as well.Ī new Large Radar Installation, General Stores and Alien Containment are important early on. I don't want to go into too many specifics as part of the fun is figuring out the game on your own but I wanted to give them a general grounding in what you should be doing. I though I'd offer some advice as a huge x-com freak. So the bombcast guys were talking about giving original x-com a go.
